branchrust_reboot/main/skeleton optimizationscancel
228 Commits over 122 Days - 0.08cph!
Fixed workshop preview bugs, fixed censored torso tint bug
Fixed skin tint for female underwear
Fixed some female prefab variants.
Skin fixes on various prefabs
Changed LOD bias back to original values.
Fixed pubes showing through underwear. Fixed preview not updating right away when censorship settings are changed.
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
Possible fix for VM legs issue.
Fixed GameObjectRef references
Fixed sash not getting removed.
Fix for a few wearables throwing exceptions.
Switched back to Unity RNG to preserve seeds.
Missing References warning fix
Added some prefabs to content bundle
Using SeedRandom to get hair types
Moved ragdoll component caching to preprocess
Removing MeshReplacement system etc.
Moved bone retargeting step
Spawning prefabs directly from the skin set rather than using mesh replacements
Setup all relevant skin prefabs and skin sets
Generated prefabs for skin variations
All facial detail skins converted
set up all make skin and variants
Set up all skin models to be consistent with the rest of the skeleton skins.
Mesh replacement conversion